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Dragon Lair Rules of Conduct Minimum Age Accepted 18 Exception 15 with AEC NO WAIVER NO PLAY These rules will be update as we go, so please bear with us. Use common sense at all times. If it doesn't look right or seem right don't do it.
AEC - Airsoft Education Course sponsored by Wisconsin Airsoft Association. Dragon Lair is not affiliated with the WAA.
1. Dragon's Lair Approved Eyewear: A. Full seal ANSI Z87.1 rated required. B. Under 18 with AEC full seal goggles. C. Full seal metal mesh goggles or face mask. D. One exception if your in the BUNKER full face mask is required.
2. Safety A. No Pyrotechnics of any kind. B. No tree climbing C. No motorized vehicle D. Two area with yellow caution tape, this is old farm equipment and junk stay clear of these areas. E. Note field hazards. Watch out for thorny trees, drop offs, poison ivy, old farm equipment, stumps, stay clear of the pond, ant hills, very rugged area in the marsh, etc. It's not safe to run, there too many ground hazardous.
3. Look at the field pictures, there's a over head view of the property and it is clearly marked. The back end of this field runs along the DNR (Department of Natural Resources) land. The property is clearly marked "No Trespassing". At any time during the year there are hunters, hikers and DNR Officials in back. The side that runs along the DNR has heavy brush. Where the pond is located we have a break in the fence line, it is possible that someone will ignore the sign and enter the property. If you see someone STOP! Inform Dark Knight (and all team members) there a problem via radio with your location. Put your rifle down and tell them what we are doing.
4. Safety is our main concern if at anytime something doesn't look right STOP. Call it in via the radio. We are here to have fun, to enjoy the sport. Changes can be made at anytime to improve our safety, if you have any suggestion let us know.
5. Prior authorization is required for picture taking or videos.
Adopted Rules Rules of Conduct I. Weapons A. All weapons will be stored in appropriate transport cases until they arrive at the location for a game, or while they are in the possession of the owner in the privacy of his/her own home. Product boxes do not count as a case unless they are completely enclosed in a bag or carry case. B. While in any safe zone on an event ground all weapons will have their safeties on and magazines removed. It is the responsibility of the event supervisor to ensure that appropriate equipment is provided and an area reserved to clear weapons in an area adjacent to any safe zone so that players may clear their weapons before entering the safe zone. C. NO weapons fire is allowed within or though a safe zone or staging area. The only weapons fire allowed near a safe zone or staging area will be for the purpose of clearing weapons or test firing weapons, and only within an appropriately marked area with the impact zone away from the safe zone or staging area. D. All players will treat their weapons as if they were the REAL STEEL versions for the purposes of safety, except in the action of playing in an event. Never place your finger in the trigger guard until you are ready to discharge the weapon. Never sweep the muzzle of the weapon over a person or group. E. AD?s (Accidental Discharges) will not be tolerated as this demonstrates unsafe weapons handling. You will be warned once if you have an AD. A second incident will result in a 30-minute time out for the player. F. No unarmed persons may be fired upon during a game, except in the actions performing to a scenario. (ie: hostages, combat photographers, etc.) G. All weapons used for sanctioned events must adhere to a maximum velocity of 400 feet per second (fps) with .20 gram BB?s for AEG weapons and 550 fps with .20 gram BB?s for sniper-qualified weapons. H. Weapons will use the following guidelines; 1. They will be chronographed utilizing the skirmish authorized Chrono. The skirmish Chrono will be the final say in all fps measurements. 2. No weapon will be allowed which exceeds the 550 fps with .20 gram BB?s maximum. 3. Weapons exceeding the 400 fps limit must adhere to the following guidelines for continued play; a. No full-auto fire, single shot only. b. No high capacity type magazines of any kind, standard caps only. 4. All participants in sponsored or sanctioned events must be within the fps rules and exercise common sense. In the interest of ?safety first?, participants with weapons equal to or less than 400 fps and within a minimum range of 10 feet should consider a call out for surrender, withdraw beyond the minimum distance, or allow the participant to continue their movement beyond the minimum distance. In these instances were a player has called for surrender, the player being asked to surrender must do so and follow the normal guidelines for a hit player as according to the scenario rules. 5. Surrender must be called out from behind a target. Anyone called to surrender must surrender, no exceptions. Players who have surrendered will be treated as dead in accordance with the scenario?s instructions, and may still regenerate depending on those instructions. 6. All sniper-qualified weapons must adhere to a no fire minimum range of 100 feet. No sniper weapons fire will be allowed within that minimum range. A sniper caught within that zone must call out for surrender, withdraw beyond the minimum distance or allow the participant to continue their movement beyond the minimum distance.
II. Safety Equipment A. All players will wear safety eyewear conforming to the appropriate ballistics standards for airsoft play. G.I. Issue dust goggles and High School Safety glasses are NOT APPROVED for skirmish use. B. If you are under 18, and are attending a you are limited to full seal paintball goggles. We are not requiring you to use the full-face shield, but we do insist you use the full seal type goggle. PLEASE NOTE: Bolle brand goggles are NOT APPROVED for paintball. C. If you are over 18, you can use a polycarbonate goggle have to be a full seal. It will need to meet ANSI Z87.1 standards, which is a US DOD set of performance values. D. Full sealed metal mesh goggles. E. At all times when in a playing area. The player may only remove the goggles within a safe zone, or while in an emergency situation where the goggles will adversely effect the players ability to respond to that emergency, or when conditions require but only with the permission of an OC and while under his/her guidance. F. Any unarmed persons, not fulfilling a role within a scenario script must wear blaze orange or some other approved clothing to identify themselves as noncombatant. Blue UN helmets or berets are approved for this use. G. Appropriate clothing for the climate at hand will be a requirement. While it is the responsibility of each player/player to see to their own appropriate climate adornments.
III. Property A. All players will respect the property . B. All players will adhere to the rules and regulations of the landowners . C. All players will respect the property of others as to ownership and serviceability. In the case of accidental actions each player is required to maintain the appropriate standards of honor and integrity by seeing to the appropriate redress of any grievance and subsequent restitution as required.
IV. Conduct A. Hits 1. All players will adhere to the high standards of honor, dignity and integrity. This sport is solely dependant upon the honor of a player to call ?hit? when the player as been successful ?shot? by an opponent. 2. When hit by a bb, the hit player will immediately call out "hit" and depending on what supplemental rules are in effect for that skirmish, the hit player will be required to one of several things. a. You may be required to immediately exit the playing field to a predetermined location for reassignment or regeneration or... b. You may be required to call for a MEDIC, if the medic rule is in force for the skirmish. If conditions permit, when hit, you will lay on the ground and call for a medic. If conditions are "sloppy", you may stand where you were hit and call for a medic. 3. At no time after being hit, may the hit player speak to any other live players for any reason. If there are dead players and hit players in close proximity, the dead players should refrain from talking to anyone, assuming the medic rule calls for the hit players to remain in place after calling hit. 4. If you are required to exit the field, carry your weapon above your head as you exit the field to avoid being hit again or having to chant "dead man walking". You may not stop to talk or signal or swap weapons if you are required to exit the field after being hit. 5. Live players are cautioned against using hit players for cover or concealment. 6. If Medic rules are in effect, you must remain in place until a medic rescues you or until you are directed by an OC to exit the field. You may not speak or signal to any live players while waiting for a Medic. You may allow another live player to swap weapons with you if waiting for a Medic, but you may not assist verbally or physically in the swap. Potential weapon swaps should be arranged between players in advance of the actual skirmish. 7. If Medic rules are in effect, and you chose to move from the spot where you were hit, you will not be allowed to be rescued. You are not allowed weapons swaps if you move from your original hit position. Note: If you feel you are in the line of fire, you may at your discretion, call yourself out and move from the field of play. 8. If Medic rules are in effect and a player is simulating a "fireman's carry" of a wounded player, neither the wounded player nor the carrying player may fire their weapons in either offense or defense. 9. If Medic rules are in effect, and the Medic is hit by fire, the medic is dead and may not revive himself. A live player may retrieve the Medic cards from the "dead" Medic, revive him at which time that player becomes the "new" medic and the "old" medic becomes a rifleman. 10. Friendly Fire is still fire. If you are hit by one of your own team, you are still ?Dead? 11. Each player will attempt to within reason maintain the standards of no head hits. It is the understanding that this is difficult to adhere to and will only require that each player attempt to adhere to it to the best of their abilities. Each player should realize that by presenting only a head shot, will draw said head shot, and should be willing to take the responsibility for the consequences. B. Physical Contact 1. No aggressive physical contact will be allowed within play, except were the scenario may call for it, and then only as agreed upon by the players involved. 2. Real Steel knives and edged weapons may not be carried by any skirmish player during a skirmish, with the following exceptions; a. Leatherman and Swiss Army type tools b. Folding lock blades under 4 inches c. All other blades must remain in the general assembly area with the rest of the support gear. 3. Plastic or Rubber prop blades may be carried into a skirmish. In the case of replica bayonets, they may be carried or mounted on an AEG, but may not be used to affect the outcome of the game mission, skirmish or firefight. 4. At no time may a prop blade be used in an offensive manner against any other player. C. Personal Conduct 1. No alcohol or recreational drug use will be permitted just prior to or during play. No persons actively involved in play or support of play may be under the influence of alcohol or recreational drugs at any time just prior to or during an event. Minors are forbidden to consume alcohol at any time. In general, no illegal or illicit behavior will be tolerated. 2. D. Disputes 1. Try to be as aware as possible to avoid disputes. This is a purely honor based game and as such, all the enjoyment is spoiled by players with a bulletproof syndrome. Try to resolve the issue between yourselves. This has worked in the past and should work in the future. 2. Replayer if in doubt call yourself out.
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